Game Making: Start By Healing the Player

Chapter 242: The difficulty is very suitable, just the right kind! (please order

As time passed, many games were promoted during this period.

Including the channel alliance, it also began to promote some games.

However, it has little effect on Nebula games.

After all, Chen Xu just announced a lot of news about "Monster Hunter: World" before.

And at this stage, in fact, whether it is the so-called channel alliance or Nebula Games, it is clear that it is a tug of war.

There will be no winners and losers for a while, relying on a series of games to continuously increase players' attention, consumption and stickiness to the platform.

When players from all walks of life are discussing the recent hot games on the Internet.

Inside the office of Nebula Games.

Chen Xu is in the process of confirming some of the follow-up content of "Monster Hunter: World" with Qin Yi and the others.

The development of the game is very smooth, with the experience of developing "Dark Souls" before, many places are not so difficult.

And compared to the original, with the transformation of the Nebula game platform, the number of people in the team has also increased.

At the same time, the employees who can directly join Chen Xu's team in Nebula Games are basically the elites in the industry.

Under the leadership of Chen Xu, the speed of developing games is naturally different than before.

Now the framework of the entire game has basically been built, including a large number of materials on the art side, which have also been accepted.

The rest is mainly about different weapons, as well as the feedback of the action performance corresponding to the BOSS, as well as the values ​​and details.

"The appearance of third-party creatures should not be too frequent. This is one of the selling points of the game, but it is not the core point."

Sitting at the workstation, Chen Xu was looking at the picture on the screen.

He was fighting with the horned dragon, and was suddenly disturbed by a muddy sand dragon that entered in disorder.

Although the soil sand dragon was directly crushed, if it wasn't for the horned dragon, this guy probably wouldn't have any bones left.

But in ten tests, the earth sand dragon appeared five times, which is almost half the chance.

And the odds of that are too high.

The whole game world belongs to a coherent open world. One of the partition settings is distinguished by narrow tunnels, rushing rivers and steep cliffs. At the same time, the environment of the entire ecological chain in the game will be dynamic. of.

But too much chance is not a good thing.

"Occasionally appearing, this will bring surprises to players, but it will not bring surprises, but annoying, and the probability will be lower, you can refer to the war between murlocs and pigmen in "Don't Starve" The easter egg setting." Chen Xu said to the employees next to him about some inadequacies in the game.

"Hmm... Among them, the Exploding Scale Dragon is an exception. After all, the ecological habit of the Explosive Scale Dragon is that it likes to wander around the New World in search of prey." Chen Xu added.

"Then Mr. Chen, do we need to adjust the difficulty later?" Qin Yi asked tentatively.

They have already set the monster action in the game, but they are very aware of the difficulty of this game.

This game looks simple, but it's actually very hardcore.

Especially when players come into contact with monsters like horned dragons for the first time.

Frequent dragon carriages, hard scales, super high attacks, and all kinds of dizzying roars.

It's just so difficult.

Not to mention the weapons in the game, which all look extremely cool.

But in fact, if you want to play well, it can be said that you really need to hone.

If you can't do anything just when you get started, then the biggest possibility is that the big sword slashes the air, the shield axe cuts the earth, the sword never bites when you see it, and the hammer that hits the head is pedicing.

No, players who have just started will probably not be able to solve it, but will only chop blindly.

So in the end, the daily routine of the hunters will evolve into a cat cart going back to the camp three times in a row.

"What to adjust? The difficulty of the game is very suitable, just right! Look at how easy it is to solve this big fierce jackal, and this scratching bird has been beaten casually. Compared with "Dark Souls", it is much more humane, and it is easy to progress step by step from easy to difficult. Isn't this normal?" Chen Xu said with a smile.

Hearing Chen Xu's words, Qin Yi was at a loss for words.

Chen Xu couldn't help but smile.

In fact, the difficulty of "Monster Hunter: World" is really much lower.

To know the original Monster Hunter series, the difficulty can be said to be really high.

And the difficulty of "Monster Hunter: World" can be said to be just right.

Because players follow the main line, and occasionally brush equipment, basically they will have the ability of an instant when the dragon is destroyed.

In this process, there are treatment chimneys, clothes, traps, and cats as aids, which can really reduce the difficulty a lot.

There are even many ways to skip classes in the game.

Of course, this requires players to have an introduction and an understanding of some system designs in "Monster Hunter: World".

If you don't understand...

The big sword is a man's romance, the cutting axe is super liberated as long as it is released, it is the output, and the sword is handsome enough and the cat is cute enough and it's over.

"It really doesn't work, isn't there a team system? It's good that players can fight monsters in teams." Chen Xu said with a smile.

Looking at Chen Xu who was smiling, Qin Yi and the others who were sitting next to him were completely speechless.

Really, they believed it!

Team up to fight monsters! ?

It can be said that as a co-fighting game, "Monster Hunter: World" can definitely show a different charm.

In general games, the difficulty should be greatly reduced in the case of a team.

But "Monster Hunter: World" is different. For new players, multi-person hunting is completely more difficult!

Although there is no damage to teammates, if you attack teammates in the game, you will be hit hard.

When facing the dragon car, the teammates with the double knives next to them came to a dance of ghosts.

Stuck in a trance, you desperately watched the dragon carriage turn into a cat carriage.

The Taidao opened the blade and raised the dragon to break the tail. The picture of the ancient dragon struggling and screaming has already appeared in your mind. The next moment, the three-stored hammer was so unexpectedly stuck on your face.

The most dangerous part of hunting together is not the boss, but the teammates beside him.

Double-knife pedicure and back rubbing with all white characters, spin and jump on a cat cart.

Protect the ancient dragon in front of you and beat the teammates beside him.

This is the daily routine of hunters teaming up to hunt!

………………

Time passes day by day.

Many games start their preheating step by step.

In the industry, many designers are also discussing the recent wave of game boom.

"Have you paid attention to the recent games? It seems that the popularity is very good."

"Of course not bad. Although NetDragon, Tenghua and the channel alliance over there have not mentioned it, it is obviously a joint cooperation."

"Staring at Chen Xu? Ready to snipe Monster Hunter: World?"

"No, it is estimated to be a test, mainly because the quality of these games is not bad, but there is nothing special."

"However, "Monster Hunter: World" is a hunting game, and it is a relatively unpopular theme!"

"So it's a test. If the performance of "Monster Hunter: World" is not good, the channel alliance will definitely jump out, but if "Monster Hunter: World" is good, it will be playing dead."

"But then again, Chen Xu doesn't seem to be responding recently? There is no news about "Monster Hunter: World". It feels a bit low-key."

"The development time is not short, and it is estimated that the development has reached the final stage, but I still hope that Chen Xu can succeed. After all, this Nebula game platform has really rewritten the pattern of domestic channel domination."

Many designers in the industry are chatting.

As for the players, they are a little bit irritable.

Why?

Before this, there was a little bit of "Monster Hunter: World" breaking news.

After the results?

Other games have started to promote one by one.

Why is your Nebula game still not moving?

Wouldn't it really be just one folder?

And when players use Aite Chen Xu's official blog account every day, they appear in various forums and communities to ask about the progress of "Monster Hunter: World".

Finally, Chen Xu and the official blog of Nebula Games released the latest news of "Monster Hunter: World".

And it has just announced a content that makes many players more excited.

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