Game Entertainment Empire

Chapter 69: Shouldn't

   Sitting on the ground for a long time, Chen Xu remembered that he was still broadcasting and returned to his chair.

"Lying trough, scare me! Okay, I have to admit that I was scared, even playing this set, but I will not be scared so easily next, the same routine is absolutely impossible to scare I did it twice." Chen Xu made an excuse for his just embarrassing performance, although it didn't work.

   continued to follow the plot and finally reached the security room, but the power was turned off by the previous priest, and the fat man who chased him before the security room appeared.

  Follow the system's prompt to enter the cabinet, avoid the fat man who threw him downstairs at the beginning, Chen Xu had to face a fact.

   He had to go to the basement to turn on the generator again without electricity.

   Carefully avoided fear of fat people suddenly appearing, using the night vision function of the camera to reach the basement, but found that they had to go to four different places separately, all open the mechanism to turn on the generator.

"I just have a few batteries. There will be no monsters chasing me in this basement." Chen Xu looked at the dark basement and thought of the wheelchair man who scared him before. A little trembling.

   If it is a **** scene, or a scary monster, that's fine.

   But this dark environment and the unknown of the plot of the game behind, this is the most disturbing and scary.

   He didn't notice at all, the rhythm of the game has begun to slowly tighten up, and he can still play with the barrage while playing.

   But after entering the security room and being chased by a fat man, the strange and nervous music, the atmosphere and tasks of the surrounding scenes made him more and more involved in the game.

   "No! Don't chase me! Don't chase me!"

   "No battery! No battery!"

   "Why haven't you left yet!"

   "Where is this road!"

   Playing with Chen Xu felt that his breathing was a little quick, the whole face became red, and even the voice was a little hoarse.

  Finally at the doctor's level, facing the neurotic doctor, picking up a pair of large scissors to cut off the protagonist's fingers, Chen Xu directly chose ALT+F4.

"No more playing, no more playing, whoever likes to play; I will be gone if I play again, no more playing, no more playing!" Looking at the camera next to him, he coughed several times in a row, Chen Xu quickly shook his hand and said I can't handle this game anymore.

   Open the happy BGM of the landlord in the Tenghua game platform, and Chen Xu slowed down a few minutes later.

  Do you say that this game is scary?

Actually scary places, such as what wheel man suddenly rushed at you, what you hid in the cabinet was suddenly caught by the enemy, or there was a scary scene when the door opened, these things are all horrible games and horror films have been ruined Routines.

   But the most important thing is the sound effect of the entire game, and the atmosphere is really too good, it can be said that there is no urine.

   The most uncomfortable picture is bundled with the essential function of the camera. If you don't want to face the unknown darkness, you need a battery.

   And the battery is scattered in all corners of the horror scene, which means that players want to find the battery must actively explore those unknown areas, otherwise they will face darkness.

The second is the use of sound effects and environment. Dark but not completely dark scenes, dynamic scene sounds, including the protagonist’s breathing, heartbeat, and monster’s footsteps, all of which give players a sense of self-doubt and fear Hint.

   Sometimes it is not necessarily a greasy monster that can scare the player, and the horror without appearance is the real horror.

   Here, Yang Chen's design of "Escape" also uses many similar games. For example, when the sound effect is chased by a monster, you have no chance to turn your head, but there will be rapid footsteps behind it.

   At the same time there are some mandatory fear settings, such as in the "escape" in the face of enemy pursuit, you will hide in the cabinet.

   But when you hide in the cabinet, you turn your head and suddenly find that there is a mental patient next to you looking at you with a grin.

   The stimulus brought by this fear is definitely not something that can be experienced.

   With the release of "Escape", many players have already started hot discussions online.

   ‘No longer, no longer, I can’t hold it anymore, this game is too scary! I feel that all the shock values ​​I received this year haven't been more than an hour of playing "Escape". ’

   ‘? ? ? ? Worship the big man upstairs, did you hold on for half an hour? ’

   ‘Sorry for letting me go to develop the motor. I was defeated. The corpse that opened the door, and the big fat man, and the man in the wheelchair almost scared me out of heart disease. ’

'In fact, these are okay. The most terrifying thing is the dark environment. I can't find the road at all. The motor in the basement is okay, but the sewer behind is almost ruthless~www.NovelMTL.com~ I don't even know where to go. ’

   ‘It’s nothing, it’s torture to find a fuse in the female ward, and the doctor is so perverted that I cut off both of my fingers and scared me! ’

   ‘Old man upstairs, are they so strong? But how long is your game time? ’

   ‘Don’t talk nonsense, we are not cloud players who didn’t even buy the game. We bought the game but we didn’t dare to enter the mental hospital and watched the video. ’

   ‘That’s right, don’t talk nonsense, you’re talking nonsense again, look at our account inventory, we all bought the game. ’

   ‘+1, we all bought the game. As for the time, I bought the game. Why do you let me spend time playing? ’

   With the launch of "Escape", the topic of the game was boosted by the Galaxy Network, and soon the whole game circle became popular.

   After all, "Escape" is a horror game, whether it is video or live, it is too topical.

   On the major video sites, the live video about "Escape" and video highlights have all ranked first.

   And on the live broadcast platform, "Escape" quickly became the top game in traffic. Although it was only a momentary heat, it can also glimpse how popular "Escape" is at least during this time.

   Such a evil door?

  Can you succeed in horror games?

  Looking at a piece of news about the popularity of "escape" on the Internet, and the keyword "escape" that was seized by the official blog, many people in the industry are dumbfounded.

   Shouldn't be!

   But soon with the introduction of third-party sales statistics, many people were surprised again.

   Is this the case?

   is completely different from what I thought!

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