Game Development Giant

Chapter 52 Super Balotelli (please vote for recommendation!!)

In Jester's office, he and Cao Kairui sat face to face.

The drawing paper from before was placed on the table.

With a smile on Jester's face, he asked curiously: "How did you come up with such an image."

It could be seen that Cao Kairui was a little reserved. Although he was a few years older than Jester, he still said nervously: "That's what you said, boss. This image should make people who see it feel friendly at first sight. So I thought, what kind of character can make people feel relatable at first sight?"

As he spoke, Cao Kairui became less nervous and spoke much faster, "Then, after much thought, I finally thought of a role that was very suitable."

When Jester heard this, he couldn't help but clapped his hands, with a look of understanding on his face, and asked with a smile: "Is that the police?"

"Yes." Cao Kairui nodded.

"Where's the beard of this image?" Jester picked up the drawing paper again. It was the image designed by Cao Kairui, and it was also the image Jester planned to use to replace Mario.

Like Mario, he also has two beards.

"Because of the iconic features you mentioned, the characteristics that people will remember at a glance." Cao Kairui was still very confident when talking about what he was good at. He talked eloquently, "Now that we are making games, we can handle them. The picture is actually very unrefined, and it is very difficult to perfectly express the specific characteristics of an image, because no matter how good our performance is, players can only see some blurry pixel mosaics, so I thought , we must design a very obvious external feature for the character, and the beard is the simplest and most eye-catching external feature.”

"Very good, then why is it designed to be a policeman without a police uniform?" Jester continued to ask with a smile.

"This is what I think. Although the image of a policeman makes people feel safe and friendly, it may not give people a sense of fear. So I made this character no longer wear a standard police uniform, but made him Wear the attire of a Western Sheriff in the cowboy era, and wear a Sheriff's hat with a police badge to identify yourself. This not only creates a friendly feeling, but also prevents people from being intimidated by the police uniform. Produce a sense of distance and fear. And I also dramatized his face, such as giving him a big Italian nose, so that when people first see it, they will feel like they want to laugh, instead of Scared." Cao Kairui said with a smile.

"It's outstanding." Jester held up the character design picture drawn by Cao Kairui, which gave him the feeling of looking at Mario. He had never told the other party about the image of Super Mario before, but this picture The image is still very similar to Mario in terms of design, but this is for sure. Jester designed it based on Shigeru Miyamoto's thinking when he created the image of Mario, so it is not surprising that there are some similarities. .

There are always some similarities between genius and genius.

This image with a funny big nose, two thick beards, a cowboy suit, and a sheriff's hat was also officially recognized by Jester and became his "Super Mario" character design. Certainly.

"Have you given this character a name?" Jester asked curiously.

This time Cao Kairui shook his head.

After thinking for a while, Jester chuckled and said: "Let's call him Mario. It's simple and easy to understand, and the name is easy to remember. I think the image you designed for him looks very much like someone of Italian descent, so his full name will be Mario." · Balotelli."

"Mario Balotelli..." Cao Kairui whispered the name a few times, then nodded and said with a smile, "It's a good name."

After Jester sent Cao Kairui away, he still held the character design picture that he had just named Mario Balotelli in his hand and looked at it carefully several times. His heart suddenly burst out involuntarily. With a creative impulse, he couldn't wait to design this game immediately.

So, he came to the table, took out a stack of manuscript paper, and restarted the level design of the first level.

Although Jester is not as good as Street Fighter Queen Ango Haruna and is familiar with ultramarathon to the extent that he can blindly type the first level, he has written the code for this game several times before, so he is familiar with the entire ultramarathon game process. It can be considered a familiarity.

But having said that, when Jester watched the video of Ango Haruna blindly beating the first level of the ultramarathon, he was almost scared to the point of peeing. He didn’t expect that there was such a strong person in the world. Of course, Jester also treated the opponent Her collection is salivating. It is a collection of games that is not inferior to that of James the God of Fire. Well, according to her own statement, her collection is worth about 10 million.

By the way, her psnid is annoharuna. She has 178 wins and 36 losses in online battles in Street Fighter 4. The winning rate is as high as 86.13%. Even Daigo Umehara is a legend who has never been seen before in a fighting game and may even be unmatched in the future. Characters have praised her skills, and she is also the owner of the world's highest score for the PS3 remastered version of "Cave Explorer".

Jester had drawn the entire process of the first level of the ultramarathon on draft paper before, so he was very comfortable with this painting. He just changed the image of the characters to the image of the Western Sheriff newly designed by his own artist Cao Kairui. That’s all.

For Jester, the process of the first level of the ultramarathon is actually very interesting. There are many scenes, bright colors, and a great sense of rhythm.

It is also relatively simple, and the things that need to be interacted with, the types of monsters, and the hidden elements are also much less than in later levels.

However, Jester does not intend to completely copy Super Marathon. He wants to add some things that he thinks may be more fun based on his own understanding and experience in similar games, such as more hidden elements.

One of the joys of ultramarathon is to find hidden elements. When he was a child, there were no search engines and he could not find any game guides. Jester still remembers that when he played ultramarathon for the first time, he accidentally pressed the jump button. The character he controlled jumped up, and a brick appeared in an originally blank space. On top of this brick, a mushroom that could be eaten and grew bigger appeared. That feeling and surprise were a surprise to Jester. It's indescribable. It felt as if every pore in my body could breathe. It was as incredible as... I'm sorry, I really can't think of any adjectives to describe my mood at that time.

All in all, to put it in more vulgar terms, I was shocked beyond measure.

And this is also the reason why Jester keeps playing ultramarathon again and again, just to find out all the hidden bricks in this game - you can imagine what a huge amount of work this was in an era without strategy guides. .

Of course, this ambitious goal inevitably failed.

Therefore, Jester made his own unique additions based on the classic adaptations of several later generations of ultramarathons.

In short, there are more hidden elements and more hidden traps.

For example, there was no poisonous mushroom setting in the first version of Mario, but Jester added it because he wanted players to know that not all mushrooms are good.

For example, the settings of red coins, blue coins, and large gold coins that were only available in the later version of the Super Horse were no longer just ordinary gold coins, and the role of gold coins was no longer to collect one hundred to gain a life, but to collect one hundred to gain a life. It adds more functions to other special gold coins.

For example, big gold coins can be used as tolls in certain places, and red coins can be used to obtain some props with special functions, such as fire flowers and so on.

However, after much thought, Jester still did not add the later extremely classic transformation costume setting, because he felt that the gameplay he had added now was much richer and more fun than the original ultramarathon setting. There is no need to add the transformation setting. It is better to leave it in the next version and leave more surprises to the players.

In fact, Jester also knows a rule of the game. Too many ways to play is not a good thing for a game.

Jester has some bad taste and cannot help but use some of the vicious settings of "Cat Leo". Some things that look like honey are actually not honey, but traps that can kill you.

These traps can also make players die very grievously.

Of course, Jester is also controlling the difficulty of the game. In his eyes, the difficulty of the original version of the Ultramarathon is a bit low and lacks enough challenge. However, it is impossible for him to make this game as difficult as "Cat Leo". He only referred to some clever traps designed in "Cat Leo" and added them to the super marathon. .

In short, it is slightly more difficult than the original ultramarathon, but if you want to get high scores, it is not as difficult as the original version.

However, Jester was still thinking involuntarily and maliciously at this time. If he triggers a sales frenzy after releasing his modified ultramarathon, after everyone is fascinated by the charm of the ultramarathon, I release another ultra-difficult super horse based on "Cat Leo". I wonder what it will be like when those players die again and again in the almost ubiquitous death traps of "Cat Leo". How does it feel?

Will they persevere and pass the level again and again? Or will he just smash the controller into pieces after suffering extremely depressing deaths?

Jester didn't know, but he was willing to think about it. Even if he couldn't think of it, he could actually do it.

Jester couldn't help but feel excited at the thought of allowing players of this era to play "Cat Leo". What a wonderful sight it would be.

The first level was designed very quickly with Jester's passion. There were more than 20 drafts of different scenes and thousands of words of explanations, and Jester almost completed it in one go.

Jester, who had completed the first level, also threw the brush casually and shook his already cramped wrist. He didn't feel it when he was painting just now, but now he feels a little uncomfortable after finishing the painting.

While flicking his wrist, Jester browsed through the sketch of the first level he had drawn from beginning to end. He suddenly realized that he had not even written a name on it.

When he thought of this, Jester laughed in a funny way. He picked up the brush that was still aside and was about to write Super Mario's name.

But when he thought that this was the first level that he had modified to resemble the original ultramarathon, he couldn't help but show a look of hesitation on his face. Jester frowned and started thinking.

It only took a minute or two before Jester finally made his decision.

He took a paintbrush and wrote the name of the game on the picture at the beginning of the first level.

An extremely ridiculous name that no one understands now and may never be understood by anyone. Only he himself can understand it.

Super Balotelli.

ps: Please vote for recommendation! !

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