In the next few days, apart from the daily comments on Fang Zheng's Weibo to sign in and open the "Handsome", the most discussed thing was about "You Who Give Divorce Cooling-off Period".

For this inexplicable title, players have started to get used to it now, and vaguely guessed something.

Of course, it is the big guys who can solve the puzzles for the players. They posted their guesses on the forum, which attracted a lot of players' discussions.

......

For those of you in the divorce cooling-off period, everyone's attention is focused on whether the old thief Fang took the opportunity to mock himself.

But in my opinion, the old thief Fang is not.

Maybe a little bit, but this is by no means his main purpose.

This is the theme of this game for you who are in the divorce cooling-off period.

Then, at ninety-three, we will empty our brains and make original guesses based on this name.

When it comes to divorce, it must be a matter of two people, and that matter can basically be determined with a high probability.

This game is for two people, and it can be played together between couples or couples. (Of course, the old thief Fang will definitely not make it mandatory for men or women not to play.)

When it comes to the divorce cooling-off period, that is a recent official policy. I won’t go into the details.

The rough meaning is that when two people who have broken up are preparing for a divorce, the official will give a cooling-off period for a period of time for both spouses to think about.

The purpose of this cooling-off period is to make up for the broken relationship between the husband and wife.

Then...the answer is here, what is the purpose of the old thief Fang giving you the divorce cooling-off period?

It must be in the positive sense, which means that the purpose of the old thief Fang is the same, to make the two parties who play the game reconcile or enhance their feelings.

With this analysis, the essence of "You Who Give the Divorce Cooling-off Period" is ready to come out.

This is a two-player cooperative game, with a high probability of being an adventurous game!

......

On the Internet, all major player forums have different opinions about Fang Zheng's new game.

But the most convincing and most likely one is this post.

The poster's guess that started directly from the keywords of the divorce cooling-off period is the most convincing.

"Fuck, is this the analysis of the boss? Love it!"

"Big guy is big guy, this focus is different from me and other mortals!"

"666, the old thief Fang still wants to do our tricks so much, we can see through it now~"

"It feels like eight or nine are not far from ten~"

"Emm~ Why do I always think that old thief Fang would not tell us the answer so straightforwardly?"

At the bottom of the forum, many players left comments below the post. Some felt that the analysis of the post was correct, while others remained skeptical.

But overall, players who believe in this analysis account for the vast majority.

After all... they can't analyze it by themselves, and they can't find a reason to refute it by looking at other people's analysis.

However, when Fang Zheng saw this post, he was a bit emotional about the player's intelligence.

The post owner’s guess is basically the correct answer.

It can be said that the two-player game is a retro, fun-led platform action adventure game, or it can be said that it is a movie-led level game with a trendy and fashionable process.

In Fang Zheng's view, this is a typical ‘code narrative’ game.

Regardless of the gameplay or the movie-like part of the game, it serves the story of a couple who are on the verge of divorce regaining their love.

From this perspective, the core design concept of the game, namely, the chapters of gameplay and scene levels, gives two people the opportunity to constantly discover novelty in each other.

For the player, this novelty is the novelty of the gameplay, the novelty of the character story and the character.

As for the two characters in the game, it is their chance to reconnect with each other after they have been married together. It is the novelty of re-discovering each other's shining points after the emotions are worn away.

The form of two-person collaboration is naturally adapted to the narrative concept of the gameplay. Every operation of the player in the game and the passage of every level is to re-establish the trust, familiarity and tacit understanding between the two people.

Corresponding to the ability, the scene levels in the game are all around the various life scenes of two people from acquaintance to marriage...

The filthy warehouse contains small hobbies that have to be abandoned because of marriage.

The infected garden hides the most simple wishes for each other.

Rose's room is almost a cult description of the couple's neglect and perfunctory treatment of their children.

The snow globe is frozen with good memories of the past.

Whether it was once owned or gradually lost after marriage, the rich emotions are recalled and activated through interaction during the game.

In the collision of abilities and levels, the meaning of the two gradually emerged.

You should not abandon the chicken feathers of a place, and you should actively face, correct and make up for your mistakes.

It is extremely cruel to understand and perfunctory to children.

The hobbies and childishness that are gradually abandoned after marriage should be pursued independently rather than tied to each other from time to time.

Stay attractive, stay passionate, take care of and encourage each other instead of giving up communication and negative confrontation...

During the game, these subtle emotions are continuously transmitted to the players through every delicate interaction, accompanied by the blowing, playing and singing of the old iron of the Mo family.

Let the player's emotions continue to bump in surprise and contemplation. This experience is rarely given to players in previous games, and it is also the unique interactive charm of the game.

This is the deeper emotional 0.3 value that players can get from the smooth and novel flow experience of the game.

This is actually what Fang Zheng has always expected, the so-called "advanced form" of narrative games.

It can be said that this is indeed a very suitable game for couples to play.

Ordinary couples can reap pure happiness.

Mature couples can gain some insights.

As for players who don’t have a couple, friends are also okay.

In fact, in a word, this is a game that players will love after playing.

In Fang Zheng's mind, according to "Escape from the Sky", "Two Persons" has almost achieved an all-round evolution from gameplay, design concept, commerciality, and maturity.

Bypassing the killer theorem, there is a natural match between levels, gameplay, and narrative, as well as the unique fun of two-person collaboration.

PS: Guiqiu the big guys for a lot of support, please! ! ! ! .

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