Earth Through The Ages

Chapter 561: 3 major buildings in the territory

Du You looked at the newly collected information with gusto. These materials are not available to me now. Because these materials were originally only available on the third-order magic network.

Due to his own plan, Du You can't upgrade to level for the time being, so he can only stay at level 19, because once he reaches level 20, he will start an advanced task. Therefore, the information that can only be known to the third-order colonists is temporarily not available to him.

"It turns out that there is so much important information for the development of the territory, but unfortunately it is still incomplete. I didn't expect me to have none of the three major functional buildings in the territory. It turns out that this is the real foundation of the territory."

The data above shows that a real territory requires three major functional buildings, namely the Lord’s Mansion, the Mage Tower, and the Skill Hall. Of course, this is a collective term, and some have other names, but the functions are similar.

The Lord's Mansion is not a building built by himself, but a real functional building.

Those cities in the wild can be established because they have territories behind them, and they all have lord mansions. The biggest function of the Lord's Mansion is to be able to connect the earth and another world to form a stable space-time channel. This space-time passage can replace the role of the world ship, allowing people here to enter the opposite side casually.

Similarly, some people in another world can enter the earth casually. It's just that people from different worlds entering the earth will be restricted by the rules of the earth, for example, they can only move within the territory.

But even so, they can use those forces created in another world to protect their city. The development of many large cities on the earth is actually relying on a powerful territory behind it.

Of course, for a huge city like the capital, there are not one or two territories behind it. It's a pity that the time and space passages linking the City Lord's Mansion are all in the central area, which is said to be within the Fifth Ring Road, and Du You's identity is not accessible.

In other words, if you have a territory and a lord's mansion, you will have the opportunity to build your own city.

If you don't want to build a city, you can also build a strong company group, which is a necessary condition. "It's no wonder that they get a place to build a territory and just want to build their own company. This is the root cause."

Du You finally understood why those seniors were so excited. If it were not the reason for the construction of the territory, which caused them to tell all kinds of materials everywhere, Du You really had no chance to get things in this regard. Because after a period of time, these data will gradually disappear as the event cools down, and then be covered by other information.

With so much information generated every day, it is really not an easy task to find what you need from the previously covered information. At this point, even the ability of the watch wizard can't help it.

Outside the Lord’s Mansion, the second most functional building is the Mage Tower. In fact, the Mage Tower is just a general term, and there are other types of main buildings, which actually have similar functions.

The biggest role of the mage tower is not to train the mage, but to enhance the defense of the territory. If a territory wants to continue and develop stably, its own strength is very important. This is not just about the strength of troops.

The Mage Tower has a very powerful defense capability, which can be said to be a complete defense system for the entire territory.

Most importantly, the Mage Tower is actually an important part of the realm against the laws of heaven and earth. Du You finally understood that the leaders he had created by himself were actually problematic.

The talents of the leaders themselves should have been higher and more even than those of the natives. But in fact, if they really cultivate, it will be suppressed by the power of the current world, causing their cultivation progress to slow down. Leading the people to practice by themselves can theoretically break through the territorial level restrictions, but in reality it is very difficult.

After being suppressed by the laws of the world, it is impossible to reach the territorial level restrictions. Moreover, the minds of the leaders are not very flexible, which is also caused by the suppression of the laws of the world.

But with the mage tower it's different. The mage tower is built on the territory and can fight against the laws of the world.

Within the scope of the territory, the leaders that they have summoned will give full play to their talents, allowing them to practice better. In this way, some real powerhouses will also appear in the territory.

For these people, their level will break through the limits of their own territory and better help their territory develop.

Similarly, there will be some people with special talents, such as commanding talents, administrative talents, etc. This is the cornerstone of territorial development. Only with the Mage Tower, the territory can guarantee the most stable development.

The third major functional building is the Skills Hall. Perhaps for professionals, the Skills Hall is the most important building.

Because the skill hall is specially used to evolve skills, for the territorial arms, the skills of the arms are not enough. The skills hall can evolve slowly so that arms can acquire more and more suitable skills, which can be used after training.

Similarly, the skill hall can also evolve arms to form new arms, or merge previous arms to become stronger arms. In this way, you don't have to go out to collect special professionals from outside to open new arms, and you can develop on your own.

For professionals, the skill hall has two biggest functions. One of them is used to transfer jobs.

That's right~www.wuxiaspot.com~ The place where Du You used to be a spellmaster can be regarded as a skill hall. But that was evolved from a derived world, not a skill hall in a private domain. The skill hall of the private realm can also make people transfer to a special profession, provided that the professional realm itself has been mastered.

Not only people on the earth can transfer jobs, even the leaders of the territory, or the natives of the original world, can use this to transfer jobs. Of course, there are restrictions on their changing jobs, because they are not professionals after all.

After the natives and leaders are transferred, they can only practice and upgrade themselves. They can't directly use crystal coins to upgrade like professionals. But after changing jobs, within their profession, they will become geniuses among geniuses, and their cultivation speed is extremely fast.

Some talented local transferees can even be more powerful than professionals of the same level. It is said that in the later period, the real elite soldiers in a territory are all transferred through the skill hall.

And one of the most important functions of the skill hall is to evolve its own skills. It is said that after reaching a high level, if you want to improve your own skills or learn appropriate skills, you need the assistance of the skill hall. It's a pity that exactly what happened, Du You didn't collect enough information, so he could only guess.

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