"It's been twenty minutes..."

The entrance on the other side is also naturally closed, and you don't have to be discouraged to give up somewhat to the entrance to your chest (exit?) It's already been twenty minutes since I sat in front of it.

"Lynne Mochi"

'You're not dead, are you?

"Nana would be fine do it...... maybe"

'That's right... I'm sure'

"Meibi."

" Say something w"

"Um... are you willing to encourage me?

Words of listeners that are not encouraging at all.

Thanks to the usual atmosphere for making comments, I'm also sure I'm feeling a little easier.

When it comes to Nana, she makes me weaker than I would normally think. I was so anxious and anxious right now that I couldn't tell what was just happening in the game.

Still, it's not all bad as it was a comment.

Even though it's been 20 minutes, Nana's HP, which I can see as a party member, is only about 30% less, and it doesn't look like it depends on whether she's in an abnormal state.

It has barely decreased since the first five minutes or so when it was nearly 20% at once.

"Oh...?

Gacko, and.

As I was playing with the listeners because there was nothing I could do while worrying about Nana, the familiar running sound reached my ear again.

The Monster House door opens. I can't afford to wait for it to open up and run right into the room when it's about the size I can get through.

Nana was in the center of the room, sitting on top of something and waiting for me. He didn't seem to realize that I had come into the room because of the slight sluggishness.

"Nana!"

"... Ah, Lynn"

I'm not excited, I'm not looking cold. The slightly blurred appearance undoubtedly belonged to the usual Nana.

I saw Nana looking up at me as I sat down, and I ran out.

"Wapu."

"It was ok!? Are you hurt?

"Lynn, you're in the game here, aren't you?

"Fuck, yeah.... Good, good."

Unexpectedly hugging Nana in peace with her safe appearance made her laugh unexpectedly understanding how anxious she was because of what Nana had pointed out to her.

Nana really destroyed that number of monsters.

"Hey Lynn. Look at this."

"Hmm? Speaking of which, what are you sitting on?

"Chest. When I defeated all the monsters, they came out."

What Nana had in her chair was like a rusty chest.

I don't want to think it's called a jewelry box on a boulder, but what is this?

The decorations that looked snug under the rust were quite luxurious, and it was something I couldn't help but expect a little when I thought of it as a reward for breaking through a monster house that size.

"Lynn, you can open it."

"Are you sure?

"Yeah, 'cause I'm not very interested"

Nana, who said that in a blurry way, is not really interested or is not gazing at the crate.

On the contrary, you haven't even seen me try to open the chest. Looks like I'm off my face a little bit and seeing something different......

At that time, I heard a sound that I had rarely heard from Nana.

"... is... ahhh"

That's exhalation leaking out of Nana's mouth. Little little breathing noise.

No. Nana's not interested.

Nana is "tired" now. That's also too extreme, so much so that you have to sit on the chest and rest after the battle.

Naturally, defeating over a hundred monsters is too far off track.

You can't be tired. Nana was so exhausted right now that she seemed to force me to log out if it was true.

Indeed, that situation, where the monsters were overflowing, albeit in the large room, would not have been easy to move around to take to the listening nana.

Unlike the low glike in the turning battle, the monsters should have limited their movement to some extent, so Nana may well have been after the peers.

Nana has some red wolf outfits, and some of her preserved "Solo of Tsubaki," so she may not have had any worries about SP.

But there is a limit.

There's no way we can do this. How dare you destroy more than 100 monsters with only 30% damage.

Because there are many magical monsters in this dungeon. That is the fatal blow to Nana for most of it, and that is also proof that Nana has not received a single shot of magic in the earlier battle.

Otherwise, you can't defeat all monsters without using one of the healing items.

Unless you know what all the monsters are doing.

"Huh...!

It was frightening.

The hands on the crate tremble.

How much concentration can do that?

The nana I know is much more......

"... Lynn? Can't you open it?

"Yeah, yeah, I'm sorry. Rusty, hard to figure out where the keys are."

In Nana's words, shake off unpleasant thoughts.

Nana accomplished more of a feat than a great Venus... That's fine, that's fine.

Later, then, let me show you Nana's play-archive. I feel like I could make a huge amount of plays just posting to a video site without editing.

By the way, Player Archive is what we should also call an undistributed recording setting.

Players who have purchased the delivery option with the full option of maximum grade are able to record all their own plays even outside of delivery instead of being forced to charge the corresponding amount each month.

The price is 50,000 yen per month. The retention period of recorded data is also short as a week. Well, the video data on the VR will have a huge capacity, so much so that it's still cheap considering everything.

Nana's delivery toss is more than three times her monthly salary when she was working part-time, so she should be able to afford to pay 50,000 a month.

Well, which way around there is enough with my pocket money. I don't even have to let Nana put it out.

"Sa, I'll open it...!

Make a noise with the guillotine and open the rusty chest.

No brilliant light, no harsh atmosphere.

The contents of the open chest were "Clear Stardust Shards" and "One Thick Book".

"Hmmm......?

"Books? That's unusual, I don't feel like I see them in this game"

"Hey."

Did you get a little tired, Nana also came to peek into the contents of the crate.

While I was convinced of Nana's reaction, I piqued my thoughts on these two items.

Stardust shards look like golden sugar, and the individual colors are random when removed from the inventory.

Most of them look exactly like golden flat sugar with translucent white added to the pure color.

In contrast, this shard of stardust was as clear and transparent as a glass workmanship.

I have no understanding of the other book. In the meantime, all I could tell was that it was an old hardcover book.

"I'll take a look at the book."

"Please, I'll take a look at the shards."

In the meantime, I got my hands on a book that Nana didn't seem to read, and gave Nana the shard of stardust.

The name of the book you put in your inventory is Skills Book: Embrace the Princess of Singing. The effect was to say, "Users can master the rare skill" Embrace the Princess of Singing ".

"Rare Skills Skills Book and Have You Come"

A skill book. It's an orthodox item in itself.

Most early skills are remembered using the skill book, and developing it to get more powerful skills is how to remember skills in WLO.

For example, you can buy a skill book on weapons that you can choose from in the early days, all at about 1,000 IRIS in the store.

It's almost like buying skills as they are, and it's one command to use, so much so that most players may not even recognize that a skill book is a book.

Conversely, you may get the skill itself immediately without pinching the skill book.

In the case of drops from powerful monsters like named bosses, the skill itself is added to the player's skill section.

Why divide it when it is similar?

That would basically be the difference in value per skill.

In the case of a skill book, someone else can remember the skill if you give it to them, but in the case of a drop, you can only get it for the player you defeated.

Like Nana's Hungry Wolf and my rare skills, strong skills come from the operational intent to actually defeat strong monsters and get them.

Nevertheless, like the skill book now in my hands, there also seems to be a rare skill book.

Well, I just found out for the first time. But this skill called "Embrace the Princess of Singing"...... I saw the effect and it would be more "for Nana" skill than mine.

"Lynn, this is plain awesome too. It was just a shard of stardust, but look at this number."

"Which one...... Hmm!?

I accidentally made a strange voice.

The letter "Stardust Shard x 5000" shines brightly on Nana's menu card. Could the stardust shards change color by collecting each number of pieces?

I'm talking about Nana. Apart from the shards of stardust I have now, the number 5000 now seems to have been obtained as a result of unzipping the shards of clear stardust.

An earlier shard of clear stardust is that it was an item that covered just about ten rounds in one amount.

"Nana, I'll give you this."

"Huh? Are you sure?

"It was originally won by Nana alone. If I had magic skills, I might have gotten it because I wouldn't have gotten it."

"Sure, even if I remember my magic skills, it's a treasure rot."

Did you also take a lot of tiredness, Nana, who smiles and says so and masturbates herself?

Nana tends to be noticed for her low exorcism, but her MP and intelligence are endlessly devastating. I just don't get told because I don't usually need it.

That's why you have to develop your skills well in non-magical parts. The skill book I just returned was definitely a necessity for Nana.

"The embrace of the singing princess... I wonder if it has anything to do with Seylane"

"There will definitely be, but hey..."

While I watch Nana learn her skills from the side using her skill book, I tune in to Nana's leaked words.

Sai Lane is the name of a monster that is inherently related to a song. I remember being a monster with a legend of a marine wreck or something like that.

You wouldn't think it had anything to do with Seylane under the name "The Embrace of the Singing Princess".

"Hmm... not enough skill frame..."

"What skills are you developing now?

"Seven of Strike Weapon, Mace for One Hand, Mace for Two Hands, Bareback Fighting, Detection, Hungry Wolf, Throw, and then I guess the Moment Change skill I took at level 50."

"Moment dressing" is the one that comes out when you increase proficiency in multiple weapons?

"Maybe. It's easy to equip a throwing weapon in an instant."

I see, I wondered how you were taking out throwing items, and you were getting that kind of skill as well.

Moment Change is certainly a skill that you can acquire when you get at least three weapon skills to Proficiency 50. Derivative weapon skills can also achieve conditions, so it is not difficult to obtain them.

Indeed, if it is a weapon that has been placed in a dedicated replacement inventory in advance, the equipment can be changed in no motion by consuming SP.

Although this was the first time I had ever known its effects extended to throwing items, it was more than normal that the throwing skills themselves were too unpopular to be pioneered at all.

In the first place, the instantaneous redecoration itself is a skill that only brings edge to a player who can handle multiple weapons with the degree of sophistication there.

If that's enough to hone your skill proficiency and player skills halfway through it, narrowing it down to a single weapon is VR's regular path.

What's more, in addition to instantaneous redecoration, which requires even free use of diverse technologies from users, whether it's enough with one finger even if you have 30,000 people when you have a full player skill-dependent throwing skill and you're going to use them both at the practice level.

Blah, blah, blah. I think Nana's the only one who can use both at the moment.

Still, Nana's discovery is revolutionary for throwing skills. Wearing a throwing weapon or removing it from your inventory is more laborious than you can imagine.

Instantaneous conversion itself is never more difficult to obtain, and may become a stackable skill for throwing skills.

"I don't know what to do."

"Nana, that's a passive skill. You only have shadow stitches now anyway, right? Why don't we replace it with either a two-handed mace or a bare-handed fight?

"Pfft?"

"Constant Activation Skill"

For a skill-based game, two skills exist: Active and Passive.

Active skills are basic skills that allow you to choose when to activate at your own initiative. Skills that can use the arts generally apply to this.

Conversely, passive skills are constantly active skills such as those related to status and resistance.

For example, if you increase your "One-Handed Sword" skill to 100 proficiency, the skill effect of "1.1x Attack when equipped with a one-handed sword" is activated.

This is the type that is always active as long as it is equipped, so it hits passive skills.

Actively activated arts like Slash, on the contrary, can be described as a complete active skill.

"I mean, Nana knows about passive skills."

"Eh heh."

As I penetrated, Nana laughed lightly.

Even to Nana, there was a time when she was so inclined to the game that she didn't even know how many games she had dominated with me. There should be quite a bit when it comes to game knowledge.

Well, there's something about me just letting you do it back then, so even if you're not very conscious, it's not impossible.

"Hmm? Lynn, could this be..."

"Yeah, it's perfect for Nana now, isn't it?

You confirmed the effect of your skill, and I smiled back a little good at Nana pulling my robe a little bit with a surprised look on her face.

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