The Hungry Wolf, a super-enhanced skill that lasts only 300 seconds and only five minutes to convert.

Rare skills similar to Lowe's manipulated "Viper's Drop," but a clear and significant disadvantage exists in "Hunger Wolf" compared to Sole, which does not see any wear other than MP consumption as it stands.

I'm not talking about an increase in death penalties or a drop in defense performance.

The biggest disadvantage of this skill is not its superficial disadvantage, in that the user's perceptual abilities are not adjusted in any way.

It's the same Red Wolf that Skna once fought was only able to make a monotonous attack on his own too fast.

I can't do anything like ride where I've been given more specs than I can manipulate than not being a machine that runs in a program.

I was just given a high status, and if I could handle it so easily, I wouldn't have a hard time.

Though they tend to be fooled by superficial disadvantages, this skill is inherently one that exerts more power by "getting used to it".

Except.

That is the story of the assumption that if you are a normal player.

The phenomenon of gaining physical abilities that are not comparable to the real world in VR games is not uncommon, but something that "gets used to" when trained.

If you use this skill at first glance, the top player can handle it without swinging.

And here's one exception.

Acknowledging the fact that his stepped foot can be more powerful than ever before, Skna smiles small.

That's how he exploded the agility that doubled the moment he stepped in.

The opponent in front of me cut the trump card. Lowe, intoxicated by the fact, inadvertently pinches his sword in the chills that caressed his back.

"... ugh!

Gin! and make a sharp noise and the sound of metal bumping into each other rings.

I came around back with the first step and crushed Lowe's head with the second step to return.

Just a few moments, I'm pretty sure I lost my mind.

But the fact that his neck could have disappeared dangerously into that gap makes Lowe's chest squeal.

"A, c"

Kill the person you put your eyes on.

Unilaterally crush the miscellaneous fish.

Neither deceitful nor unintentional, I wouldn't hesitate if it was for killing.

All of that makes it pleasant for her.

But Lowe was delighted to be in front of the person in front of him.

(11) The approaching gold bars and rapiers, but their skills seem to reinforce them, and the sparks are scattered without forcing them into a disadvantageous position.

But the equilibrium doesn't last. Rowe's sword, which was working hard to prevent it, swimmed through the universe losing restraint against Skna, who inadvertently let go of his weapon.

"Rah!"

"Gu......"

Relentless on the left flank, Skna's right leg decides through. The moment I let go of my hand, I spun it on the spot and shot it out with a spinning kick.

As before, an attack that is not a skill is not as damaging as it is.

But still, Rowe's body is blown away by a few meters due to a spinning kick in an unstoppable state.

Re-positioning himself with a side-facing guideline, Lowe released a sharp thrust toward his invisible back as he shot off a throwing knife with a rapier that flew in to strike the chase.

"Keho, good response... too much"

As the ringing metal noise again showed, the unintentional strike against the skna, which came for the unintentional strike, had been taken at the center of the gold bar.

"How did you know?

"Speaking of maiden inquiries... would you believe me?

Gagan even as you slap your mouth lightly! and a lol that struck in three matches in a flash, but all of that is prevented by gold bars as the sound suggests.

But even though it hasn't been a few dozen seconds since he started fighting, Lowe realizes how Skna is changing.

"Heh, that skill... you consume HP"

"Sort of. But you can't beat Lowe if you don't use it."

Skills activated at the expense of HP also remember Lowe.

It should even be a waste of time for conversation.

Yet Skna came aboard.

I mean, that's because there's some reason.

"Beware of overhead."

After hearing the words, Rowe backstepped aggressively, dangerously dropping the rapier with the impact of an iron ball stuck in his shoulder.

I was hit, Rowe thought. I don't know at which time I threw it, but a trap that was planted overhead at some point.

Skna dared to speak up by putting it in the calculations until Rowe's backstep.

Rowe stopped taking the distance against Skna, who comes in pursuit.

I don't know what effect this is due to, but it's because I understood that Skna's agility is far higher than Les (...) Be (...) Le (...) 6 (...) 0 (...) than (...) Ultra (...) eh (...) and (...) Le (...) himself.

Fighting at a distance is no better than being agile and losing.

If so, it is muscle to take advantage of what is being won by muscle strength and bring it into melee combat.

Fortunately, Skna has a time limit. It will be long and ten minutes before we can maintain this level of effectiveness.

There are a few hypotheses that can be made, but there are three main possibilities that come to mind immediately.

Continue until HP runs out and deathly when it runs out.

The effect stops automatically when HP reaches 1.

The decrease stops when HP reaches 1, but the effect persists.

In any case, it is not hard to imagine that at least we are dying at the time the time comes.

The problem is the good eye of the skna and the speed of the reaction.

As Rowe mocks the time it took to get used to this status far from the real world, this ghost manipulates the avatar with perfect control.

Halfway through the attack, on the contrary, it leads to showing gaps.

If they hit the Arts and hit powerful Arts for the back gap, Lowe, who hasn't assigned a status to the Defense, can take deadly damage.

Both the named skills of Seductive Sword and Rare Skills of Lowe are of the kind that are effective for the first time by dealing physical damage to the target.

This prey is incompatible with Lowe's handbills.

But Rowe, as a PK player, decides that the target he decides to target once will always kill.

Just because a serpent came out with a servant doesn't make it a reason to give up PK. It's not like there's never been a war like this before.

Just like the 66 players you've killed so far, you're sure to kill Sukhna.

No matter how ugly or mean you are, if you stand at the end of the day, that's fine.

(That's not funny, is it)

When I came to see the anomaly in the wetlands, I said that I was just trying to PK and go home, but it caught my horse.

Reinforce your hand tag and keep an eye on the impending ghost man.

Skna is not the only one with trump cards.

I do have the means to kill.

Rowe therefore chose a thorough enduring battle.

Rowe's choice of a protracted battle was within my assumptions.

No matter how agile I get, all my stats other than agility are up in arms to Lowe.

Hungry Wolves are only the help I need not to die instantly, and if I get even one shot, the use time of Hungry Wolves falls off gakun, which is clearly more disadvantageous to me.

Well, this game has SP.

I keep forcing myself into a more painful situation when I have to keep attacking because of the hungry wolf's time limit than move faster and bigger drains bigger.

And there was no reason to overbelieve that the girl in front of me, who would be much more accustomed to interpersonal fights, was not comfortable dealing with opponents faster than me, etc.

The defense is definitely diluted and speed-shaped swordsman to observe from the damage of her showed hand tag and two previously beautifully entered kicks.

Dexterity would also be fairly expensive around not being so good at body spanking but being picky when it comes to sword speed.

Melee combat should also be of normal, unafraid strength.

I've been stirring it up like a sweep, but from here we should see that the attack won't pass unless it purely collapses.

A sword trident echoes in the wetlands. I never used a two-handed stick in this fight.

Looks like I'm returning my palm, but that weapon is hard to handle in a people-to-people battle. To be precise, it is not suitable for attacking in high-speed combat.

When viewed in terms of the breadth of the overall weapon's assault determination, the two-handed stick does become firepowered wherever it is hit.

Then when we were about to fight, we ended up using both ends.

The range of attacks on that weapon is very high when you hit the whole stick like a "shovel," on the other hand, it's not particularly helpful otherwise.

Conversely, I don't think they will show a lot of strength in melee combat like stopping and beating each other.

As well as in the game against monsters, there will be plenty of places to play.

However, now we have to combine our attacks while chasing Lowe, who is dedicated to dodging.

Considering that throwing weapons were also used in combination, I wanted to avoid blocking both hands, and I was forced to seal and fight new weapons because of them.

A gold bar swinging down in a right flavor is played.

The back kick and the seemingly foot payment are backstepped, but the stone spot I played with my finger cussed on her cheek.

"Huh!"

I try to make my lower posture jump by breakdance guidelines and chase Rowe, who was frightened for a moment by the damage, but a knife is waved that returns to mock my offensive intentions like that.

It is recirculated with a thorn of gold bars, and a further step is taken to roll out the "slapping" of the beatings.

The boulder lol was also unavoidably taken with a sword, but lightly the hit or the HP was shredded.

Less than two minutes after the battle began. My remaining HP is just over 60%, but Lowe is only taking the same amount of damage again.

Given Lowe's reaction speed, I can't use the art with too much clearance, so inevitably I'm going to use the lightest and fastest "slap," but it still doesn't get to a clean hit.

I can't help but regret that if there are any trees here...... this is a flat wetland. Throwing items were also difficult to achieve more than restraint.

"Heh heh, which one dies first at this pace"

"I'll kill you."

"That's a nice invitation."

Compensation for moves, avoidance and words. The reality is quite harsh, although I seem to be attacking more thanks to being above and agile and winning at the rate of disconnection.

More than I could imagine, Lowe was shrewd. Calmly speaking, she is also the player who defeated the named boss monster. The appropriate player skills are set to go hand in hand.

Should I also say that this attack is passed rather than passed? It was the result of Rowe's good, dumping some HP to avoid clean hits.

Intense time passes. The gladiators gain momentum and echo through the wetlands as if they were playing in music as well.

Chasing me, Rowe being chased. That could have been like dancing or something from the side.

I don't know what to say, but I was in a happy mood at the time.

So did the battle against the Red Wolf, but it's fun to get your brain fully spinning to set the course for killing enemies.

The world Lynn invited me to. Things you can't do in cramped real life. It's just a world I jumped into hoping for that.

It's not enough, it's not out of use. My limit is not here. Knock in faster, sicker, sharper attacks!

Me and Lowe were both laughing when I realized it.

I even forgot that it was a kill, and I was laughing.

That's why.

Only because we were focused on each other.

We couldn't notice Sole.

With the roar, despair descended on the wetlands.

Sole flew in with the roar.

The wetlands shake. At the foot of the sole was a crater, as if it had also landed a missile.

Yes, the monster appeared empty (...) or empty (...).

A huge body wrapped around a pitch-black crust.

It would tear everything apart, sharp nails.

His eyes glow in gold, and just wave his tail and a storm blows.

Everyone knows its existence.

A symbol of fear. Or the incarnation of the devil. And it has been used to the point where I'm sick and tired of the creation of East and West now, the Absolute Powerful.

"True Dragon Apocalypse LV of Reason????

It was a dragon attack.

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