Blood of Mercury

Chapter 271: Searle's correct strategy

"Gazinger Cyr has a total of six forms. Unfortunately, the one we randomly encountered today is the aerial type that is relatively difficult. If you are hit by the tentacles of the aerial type Cyr, there is a small possibility of falling into Paralyzed state."

"Once there is a bad state on the body, it will attract a large number of tentacles to bind. If you are bound by multiple tentacles at the same time, you will be drained of vitality. If you have more than ten tentacles, you will be directly sucked to death. The paralyzed state triggered by high probability, The wide attack range, the life extraction with instant death effect, and the ability to restore vitality to himself, this is the first difficulty of Saier."

Roland explained Searle's style of play to Scott, while watching nervously at Syrah, who fell into a disadvantage immediately after entering the battle.

Inexplicably, Roland had the illusion that he had returned to Earth himself, as the head of the team to teach the new dungeons to play.

...Although this new level is more than double that of Roland at this time.

At this time, Xila's left hand holding the shield was already paralyzed, so she had to disperse the lightsaber in her right hand and use her right hand to hold the shield.

With his excellent defensive posture, Xila only defended with one hand, and under the attack of dozens of tentacles, she did not reveal a single flaw, and it seemed that she could hold on for a long time.

However, he has lost the ability to fight back.

...just hold on to it.

Roland coughed lightly and continued: "But it should be noted that no matter which form it is, the weak spot of Saier will not change, it has always been the six eyes. He'll come back to life after dying a few times, and his health after resurrection...I mean his life force is 1/6 of his total life force multiplied by the number of eyes. And every time he dies, Searle will do a horrible self-destruction ... Self-destruction before death and infinite resurrection are Searle's second weakness."

"It turns out that this is the principle of Purcell's immortality..."

Scott suddenly realized.

There is no absolute immortality in the Farnes world. Including saints, all beings born in the world of Faens have the possibility of being killed, the difference is that they are found and not found.

After the game enters the late stage, immortality has become a standard for almost everyone. Observing the details, finding these abnormalities, and using this as a starting point to break their immortality has also become the fun of the dungeon strategy.

Purcell as the first with strong immortality. All kinds of play styles have been researched.

The point is, Purcell is naturally immune to witchcraft, and has magic resistance, and his skin has steel plates. Add to that his terrifying height. It is very difficult to attack that eyeball.

But Scott's eyes were full of confidence: "That is to say, just blow all his eyes, right?"

"No, it's not over yet."

Roland shook his head, indicating that Scott himself had not finished speaking.

Purcell, as the last one before Jupiter IV, naturally cannot have only this ability - Jupiter IV is the final version of the plague revival. Even the difficulty of Raiders with Purcell has increased linearly.

"Every time he knocks out an eye of Saier, the overall difficulty of Saier will have a qualitative leap. Take the air type Saier as an example, every time he knocks out an eye, Saier's tentacle swing speed will double. The steel armor will also return to its original state, and the frequency and power of the magic will be slightly improved. At the same time, every eye that is blown up will bring some greatly improved conditions to Saier.”

In other words, it is Purcell's stage change, not by the health bar, but by the number of eyes knocked out.

After the third eye is knocked out, Cyr's tentacles will turn into spirits. Can't defend. So need to clear all tentacles before knocking out the second eye.

And the range of the attack must be as concentrated as possible, there is no need to care about the steel armor on his body, as long as the steel armor near the output position is cleared. Anyway, after the transition stage, the steel armor on his body will return to its original state.

However, the blessing state on Searle is not indelible.

Every time he dies, he can temporarily remove the previous blessings on Searle until the next eye is blown out. But killing Searle is also risky, because even if Searle's tentacles were all destroyed in the first or second stage, if Searle dies once, then some of his tentacles will still be resurrected when he is resurrected.

For example, the four-eyed Searle was resurrected after death. It will carry two-thirds of the tentacles on its body. It seems that it is nearly half less, but if the new eyes are blasted, the attack speed of the tentacles will instantly reach eight times, and it cannot be defended.

and. When there is a blessing on his body, the self-destruction power of Searle when he dies will also be further improved. If Searle's six eyes were blown up in one go, then the power of that self-destruction when he killed Searle was simply devastating.

If you don't stop it, it's more than enough to blow up the White Tower directly. A lot of people who came back to single-handedly brush Purcell just kneeled here.

And if you hit one at a time, one at a time, it's easy to accidentally kill Searle, then self-destruct and reset. Hit it again.

After all, the less Searle's eyes, the less blood after resurrection. And there is no tentacle cover, the powerful skills can easily spread to him.

The normal 50-player strategy process should be in the first and second stages, taking advantage of Saier's attack frequency is not high, control the power of the skills, use small damage skills to slowly remove the tentacles on Saier's body, and at the same time You can send some people to restore blood to Saier to ensure that he won't kill him, but don't send teammates to death.

After blasting Searle's second eye, make sure Searle doesn't have a single tentacle on him. At this time, Searle will turn into a complete magical posture, like a priest who does not need to use magical skills - this is no different from other strategies, but it is much easier to fight.

However, after blasting the third eye, it is time to prepare to let the damage reduction cool down and restore the state.

The three-eyed Purcell has reached a critical value and must control the output. Because there are no tentacles at this time, UU reading www. uukanshu.com Saier does not have the ability to restore life, and if he is not careful, he will be hit in the second eye.

However, the second-eyed Searle will start to change his posture.

For example, Aerials will suddenly turn into other types, and immediately after resurrection, they will rage, restoring all their blessings. The players were caught off guard and exploded in an instant to complete the group destruction.

The correct way is to evenly output two or even three eyes when hitting the three-eyed Searle, and then blast them at the same time, so as to jump directly to the stage, and finally explode to kill Searle and open the damage reduction block and self-destruct.

The difficulty is that the eyes that hit Saier will still deduct blood from Saier's body. About a third of the blood of an eye.

Therefore, how to ensure that the tentacles and eyes are not killed without killing Purcell has become a difficult problem.

However, as the saying goes, the wisdom of the people is infinite. After fully understanding Searle's mechanics, players have developed many clever or dirty routines.

And what Roland wants to teach Scott is not the most ingenious and dirty of them, but the one that is easiest to learn. (To be continued.)

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