Almighty Game Designer

Chapter 760: Joel and Ellie (three more)

The battle system of "Apocalyptic Day" is also very unique.

Although Chen Mo did not advertise some special zombies or special weapons like "The End of the World", the players found out that the game's combat system is very different from the traditional zombie game. All the games before Chen Mo are also completely different.

To put it simply, the battle system of "Apocalyptic Day" is more real, and it shows the true state of human and zombie fighting in the end of the world.

In The End of the United States, fighting humans or fighting zombies is two different ways of fighting.

When fighting zombies, the best sense of the zombies is hearing, and the vision is very poor, so you must walk slowly.

“Listening” and “Assassination” are the most common forms of combat. "Listening" is a special ability of the protagonist. In the "listening" state, the movement of the protagonist will become very slow, with almost no sound, and the position of the zombies and humans behind the wall can be located by hearing.

The zombies in the game have ordinary zombies and special zombies. Ordinary zombies can be disposed of directly by stealth-strangle, but some special zombies, such as the singer, cannot be killed by strangulation, and a spring knife must be used.

Moreover, the zombie's hearing is very sharp, as long as a shot, the surrounding zombies will inevitably come, if the protagonist is bitten, the game is over. Therefore, in the battle, stealth assassination or simply sneak away from the war is the most cost-effective way to play, it is unrealistic to shoot all the way to kill the past.

This is different from other zombie games. Other zombie games always try to give the protagonist a bunch of big killers, such as chainsaw, Gatling, etc., so that players can experience the thrill of killing zombies insanely. But think about it, if it is really the end of the 20 years, it is not bad to be able to find a few bullets. The chainsaw and Gatlin are basically difficult to get.

As for fighting humans, it is another way of fighting.

Human vision is very good, as long as it is outcrop will be discovered. However, the hearing is a little bit worse, so the difficulty of stealth assassination will be slightly reduced.

Humans are often loaded with guns, so this kind of battle is similar to "Uncharted Waters". It is a routine of stealth assassination + bunker shootout. However, because the number of bullets in the player's hand is extremely limited, it is impossible to imagine the whole process of the "Uncharted Waters" simple mode. The gun can only be used as a tactical weapon. In most cases, the protagonist's weapon is a bottle, brick. Even the fist is melee.

Especially the way to fight bricks is very grounded.

Therefore, although the combat system and material system of "America's Doomsday" may seem tricky at first glance, if you think about it, it is closer to the real doomsday ecology.

If there is any unrestricted supply of combat materials in the 20 years after the outbreak of the virus, there may be only bricks.

Moreover, the combat system still looks like a sneak, assassination, and bunker shooting on the surface, but in the context of a special end-time zombie, coupled with the "listening" ability and complex weapon system, it has become completely new. It has a very clear distinction with other games and has made its own characteristics in the combat experience.

......

......

Zhao Lei has been completely immersed in the plot of "Apocalyptic Day."

Joel and Tess found Robert to trace his own goods, met the leader of the firefly, Marlene, and took a special deal: took a 13-year-old little luoli named Ellie out of the city and got a large number of arms.

However, in the process of going out of the city, I met a soldier and found that Ellie was actually an infected person, but she was an infected person who produced antibodies. This little girl is very likely to have the key to making a zombie virus vaccine.

However, when it took a lot of hard work to reach the destination parliament building, the plot reverted again.

The firefly members in the Capitol have all been evacuated, but Tess insists on continuing to search for fire, because she has been infected, and there is not much time. In this end-of-life context, people like Joel can survive not because he is strong, but because his luck is good and luck is exhausted.

Tess hopes that Joel can send Ellie to the firefly organization to study the vaccine, and he chooses to break them and drag the soldiers who come to search.

Joel and Ellie took the trouble to avoid the soldiers' pursuit, and the plot also ushered in a very crucial turning point.

What should I do next?

For Joel's situation, Zhao Lei feels the same.

In the 20 years of his life, Joel has experienced too much, and is used to the insults and the cruelty of the last days. It can be seen from the fact that he can calmly and without hesitation killing soldiers and enemies who threaten themselves.

Joel’s attitude towards Ellie is also very indifferent. The reason for escorting Ellie is not sympathy, but just to get the weapons, this is just a transaction.

It must be said that Joel's mentality is very consistent with the rules of conduct after the end of the world. If Joel is not such a person, it is impossible to survive for twenty years in the last days.

At this time, let Joel risk his life for an illusory goal, he is obviously not willing.

But in any case, Joel couldn't drop Ellie, so the plot continued, and Joel ran to the next destination.

In the course of the game, Zhao Lei found some very interesting points.

The first is that Joel’s attitude towards Ellie is more exclusive. Compared with the warm-hearted father 20 years ago, Joel is now a cold and ruthless egoist. He basically won't respond to Ellie's jokes, and sometimes he will sternly swear.

Of course, the reason for this is more of a self-protection mentality. It is clear that Joel has seen many examples in the past 20 years, just as he said, "The only thing that cares about is that it kills you." Joel hopes that he can live and not want to take risks for an illusory goal.

The depiction of this character makes Zhao Lei feel very real and very relevant. In the last days, Joel is no longer a good person, but he has not become a bad person. He is only wearing a protective color and becomes a gray person who is more likely to survive in the last days.

Secondly, Joel and Ellie are partners. The relationship between the two is completely different from that of Joel and Tess, and this difference can be reflected in the gameplay.

Tess is a standard female man, so when he meets some heights, Joel can take Tess up, and then Tess pulls Joel up. But Ellie is just a little luoli. If she can't move Joel, she can only look for the key to open the door or look for some special tools after Joel has taken her.

Moreover, Tess is basically a state of live ammunition, but Ellie is unarmed. When she got the bow and arrow, Ellie took the initiative to ask herself to use it, but Joel refused, letting Ellie ask for it, and did not want to give her any weapons.

But even then, Ellie will find something similar to wine bottles, bricks and the like from the scene, often can help Joel.

This combination of Joel and Ellie is also full of drama, full of contradictions and conflicts, so that Zhao Lei also feels very curious, how will the plot develop?

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