Almighty Game Designer

Chapter 734: Waterfront Mansion (three more)

Chen Mo plans to develop ten themes, and the other is to take out the Drake's house in the final chapter and make it into an independent unit for the players who bought the "Uncharted Waters".

The theme of the vr game console is similar to the computer theme, which is the big background that you just saw when you landed.

In the computer, the theme may be just a wallpaper/live wallpaper plus a distinctive interface ui, while in the game cabin, the theme is a completely separate scene.

After purchasing the game cabin theme, the player enters the game cabin and enters a special space, and then enters different games through this space.

And this space can be decorated with different landscapes. There are a number of companies that go around the world to shoot some great scenery, or make some good-looking scenes to make a game cabin theme sale.

After all, the beauty of the heart, everyone, there are many people still like to dress their game room scene beautifully.

The theme of "Uncharted Waters" selected by Chen Mo is basically some particularly beautiful visions, such as the scene of [Chapter 12·At Sea], the sea is turquoise, the crystal is clear and transparent, the blue sky and white clouds are like oil paintings. Generally poetic.

The island is jewel-like on the sea, with sandy beaches, caves, lush vegetation and lost remains. On the top floor of the tower, everything around it is unobstructed.

Moreover, this scene is unique, because it has been exaggerated by art. In reality, such an inaccessible island can be absolutely difficult to meet.

It's not difficult to make these themes, because the scenes are ready-made scenes in the game, and can be used to change them. The only thing that needs to be changed is to reduce the size and reduce the performance of the required game cabin. Otherwise, it is not suitable to load a theme like loading a game.

Moreover, these themes can be used as a soothing mode scene, allowing players to rest well here.

In addition to these themes, Chen Mo also intends to make a home in the vr game cabin for the player.

Similar ideas have been seen by other designers, but so far, there have been no particularly popular products.

The reason is simple and not good enough.

It should be known that the current vr technology in the parallel world does not achieve the realism of the "soul wear". It is higher than the technical level of Chen Mo's past life, but it is far from the concept of online games.

“It’s really a good idea to prepare a mansion in the game cabin for the player”, but many designers found out that there were a lot of problems when they actually made it.

Game cabin scene is fake after all, players can look in the "home" game inside the cabin TV, lying on the sofa, cook, look in the mirror, changing clothes ...... but there is a premise that the scene is extremely real.

Extremely real means a very high investment.

High-precision scenes, complex character movements, scene interactions must be done... and these are something that small companies can't afford.

For large companies, consider whether making these things can recover costs.

Players will save money to buy vr games, but few will buy a scene without any plot at great cost.

There are also some similar products on the market, but overall it is still a "low quality and low price" route, mainly to manufacture steamed bread.

Making a not-so-high quality home in a scene, and then sell those players interested (especially female players) with a relatively cheap price, to maintain the profitability of the product.

But Chen street, the question is put in does not exist, because these are the "Uncharted" in existing scrap.

We do not consider the profitability issue, who consume a certain amount of players in the Thunder gaming platform, all it wants to send.

In "Uncharted," the final chapter there is such a scene, Nathan and Elena settled in the seaside mansion of a home is the beach, the ocean, next to coconut trees and cliffs, next to a cabin dedicated to storage room and studio.

There are sun loungers on the beach, hammocks and a small trestle to park the yacht.

There are also many interactive items in Drake's residence, such as guitars, wardrobes, video games, photo albums, cameras, bookshelves, record players, and a dog.

Of course, some modifications will be made relative to the original scene in The Mysterious Seas.

The first is to cut down some of the scenes that are too life-saving parts, such as clothes littered on the ground, sundries on the sink, etc. After all, in order to highlight the life of the original, Nathan’s home is too messy.

Followed by the addition of interactive items.

For example, the player can freely change clothes next to the closet. You can play the game on the sith in front of the TV. You can look through the album to see the screenshots in the game. You can read the books purchased online on the bookshelf. You can listen to them on the record player. Songs can also interact with dogs.

Even if these interactive content expands, you can make some small games.

For example, interacting with a dog can completely add feeding, bathing, shearing, training, etc., and make this module a game similar to "electronic pet".

The house can continually add new content, constantly update iterations, and even support players to pay for the scene online to diy the room.

Of course, these are the follow-up development plans, the first version is just a gimmick.

From the current point of view, because the duration of the vr game is difficult to guarantee, the game time of the players is very valuable, so in addition to the soothing mode, the players basically do not waste their normal play time to stay in this room too much.

However, if the technology breaks through again in the future, the spirit of the player in the game cabin is no longer so easy to fatigue?

If the degree of immersiveness is further improved in the future, players can even experience the vr technology of post-intubation?

Will there be a lot of players who don't like the real world, and choose to enjoy in the game space and in the virtual world?

Everything is hard to say in a parallel world, so Chen Mo is also an early layout.

Use the currently established advantages to expand the market share of those marginal areas as much as possible, and establish more first-mover advantages than other gamers. When the technology breaks through again, it will be faster.

Now it's just a flashy plaything, but in the future it may become a key scene that everyone can't live without.

The name of this scene is designated as "Waterfront Mansion", which will be used as an independent scene (also can be seen as a small game), as long as the player who spends 2888 soft sister coins on the Thunder game platform can receive it for free.

Of course, this is only the initial version, the room type is fixed, only some simple interactive functions, there is no custom room decoration, large room type and other extended services.

However, in terms of scene level, it is definitely the top of its kind, and it will explode other similar products.

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