Almighty Game Designer

Chapter 401: Alliance strategy (three more)

In this large-scale battle, Zheng Hongyi quickly understood how the alliance in the "Bound of the Earth" should be played.

Because it has a completely different game mechanics than other games, every player can play a role in "The Land of the Earth". Even a player who is completely zero-selling, as long as they insist on playing every day, it is a deal for a league. Priceless fortune.

In this large-scale alliance war, the players also organized at least three units, one main force, one siege unit, and one path/paving unit.

Unlike playing NPC City, the siege forces do not need to bring troops when playing the game, because the siege troops are unlikely to hit the other party's main force, only to avoid the main force to dismantle the land, demolish the fortress, and these low-level And the player's fortress can be removed without taking the soldiers.

During the Confederate War, the main tasks of a player include the following.

First, killing the enemy has a living force. This is the task of the main force, find the opponent's main force position and then attack, destroy the other's main force, and open the way for their own siege troops.

Of course, whether it is killing an enemy or being killed by an enemy depends on how strong your main force is. In order to judge the strength of the enemy, it is first necessary to send the death squad to go to the temptation to confirm that it is safer to send the main force after playing.

Second, the strategic location, this is also the task of the main force. After the troops took some key locations (such as the neutral fortress in the wild, the enemy fortress group gap, etc.), the main force was stationed on the plot, and the land could be used as a springboard to continue to attack other plots around.

Obviously, the other party will also launch an attack on this plot. At this time, the main force must be stationed to ensure that the plot is occupied and cannot be robbed.

Moreover, if you want to move forward, you must start a group of fortresses at intervals. The fortress group is very fragile when it is built. Any siege unit can be destroyed. Therefore, the main force is also required to be stationed. protection.

Third, turn the ground and demolish the enemy buildings. This is mainly the task of the siege forces. In the alliance war, as long as the siege value is greater than 100, the troops can be counted as siege units.

(Because each square occupied by the player has a minimum of 100 city defense values. Only the unit's siege value is greater than 100, in order to occupy the grid already occupied by the enemy at one time, otherwise it will be played twice.)

Since both sides rely on the fortress group to fight, once a player’s fortress on the front line is destroyed, it means that his troops have nowhere to live, or they can’t move on the front line, they can’t be slaughtered, or they can only withdraw. .

Fourth, explore the road. This is mainly the task of the death squad. Each player must form a death squad, that is, a cavalry that runs fast, without any force, just to explore the road and see how strong the enemy forces are. After confirmation, you can send the main force to launch an attack.

Of course, in the specific battle process, as a commander, a series of strategic decisions must be made.

For example, where is the position of the fortress group suitable? It is easy to be knocked off if it is too close to the front line. It is inconvenient to move too far. When should I defend? When should I attack? The enemy has several teams of main forces. Which troops should we use to eat?

Once the decision is made, the other party catches the loophole and loses a fortress group, which may result in the defeat of a key battle, which is very detrimental to morale.

Moreover, Zheng Hongyi soon felt that in the "Bound of the Earth", local players are important, but civilian players are also very important, because the two play a completely different role, indispensable.

Obviously, as a sheet metal game, "Boundary of the Earth" can't and shouldn't make every player equal, but it gives another way for civilian players to make some contribution to the battlefield.

The only difference between gold and gold in "The Land of the Earth" is that your military commander is not strong enough. For example, the local tyrant can rely on a large metropolitan lineup to play a team of more than a dozen civilian players, which is normal. But this does not mean that local tyrants can do whatever they want.

Resources can't be bought, and recruiting can't be accelerated. The time for sending troops is also fixed. You can't use props to speed up.

In the battles of key locations, local tyrants can indeed play a very crucial role. For example, if you want to defend a key level and station more than a dozen troops, the local tyrant will come over and wear all of your dozens of troops, so you can't fight.

Or you have to take a certain level, and the local tyrants are stationed on the level. Similarly, more than a dozen civilians can't get rid of it, which is very painful.

However, the local tyrant's combat strength is stronger, and his military commander has only 100 physical strength and can only act five times. Moreover, the action of the troops takes time, and everyone can clearly see the movements and arrival time of the troops, so the civilian players can completely avoid the local tyrants.

It doesn't matter if the local tyrants are stationed in a certain place. We can walk around and not confront each other.

In addition to the absolute advantages of the local tyrants and the garrison, it is equally important to turn the ground, attack the city, explore the road, and pave the way, and everyone can do it. If the civilians take the time and are smart, they are completely Can turn the local tyrants to a group.

What's more, as the game progresses, many good civilian players can also get a good lineup. As the game progresses, the gap between civilians and local tyrants is shrinking.

Coupled with the restraint of the arms, the local tyrants formed a very strong Wei riding lineup, but the civilians just got together a set of Wu Gong, then the two sides may be **** at most, it is impossible for the local tyrant to wear N.

When you play it later, you will find that a league has a clear-cut, tactical and diverse command and a group of civilian players who can play and spend more time, which is far more important than a local tyrant.

......

The alliance battle between [Dragon War] and [岂曰无衣] is gradually becoming hot.

There were more people in the "Dragon War", and there were some local tyrants who did not know the cloud. They quickly removed the enemy fortress around the lord and cleaned them up, and gradually pushed the battlefield toward the lord. Where it is.

Unlike the state war between the same state and the state war between states, the main focus of the civil war was in the cities of the two lords, because only the fall of the lord would make sense, and the ally would be desecrated first, and which side would lose.

Moreover, the players of these two alliances are basically all over the cool state, and everyone can borrow any of the allies as a springboard to fly anywhere, so the people of [Dragon War] will soon be in the [no clothes] The second battlefield was opened near the ally, and it was turned into an attack.

After this lesson, the [Long Battle] lord also learned the shackles, retaining the other people to repair the fortress group around their main city, open every night before going to sleep, and also began to build their own sub-city, in case In the event of an emergency, you can move directly to the city.

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