Almighty Game Designer

Chapter 282: Hero (four more)

In the first version of League of Legends, Chen Mo planned 25 heroes, five positions, five heroes per position, and the difficulty ranged from low to high.

At the beginning of the League of Legends, there was no such thing as a road, a middle road, a wilderness, a shooter, or an auxiliary. At that time, there was a way for the shooter to walk in the middle. The lineup and tactics of the passers-by were very confusing.

However, during the s2 period, some of the top teams in Europe developed the “eu stream”, which is the way of splitting the singles, the middles, the wild, and the duo, and was accepted by the fists and became the League of Legends. Officially designated lineup configuration.

There may be a lot of people who have to succumb to the rigidity of this configuration, but its advantages are also very obvious, that is, to find an official recommendation lineup for League of Legends, under the guidance of this recommended lineup, players can be easier Go to the ground, understand the lineup, and choose a relatively complete lineup.

It has a very significant significance for the promotion of "League of Legends", and from the later development, it is also the most suitable lineup for this game.

Just like the rpg game has the "Warrior Law and Iron Triangle", although this routine is more rigid, it provides players with an easy-to-understand and very memorable ruler and frame.

For example, when a player asks a **** hero how to play, just tell him that this is a middle-range hero, he can probably guess what the hero is doing. But if you tell him that this hero can arry, can assist, can also be taped, how to play, then he is estimated to have a face.

Therefore, in the first version, Chen Mo used the officially set way to popularize this kind of branch to the players, and used the split as the main label to distinguish the heroes, while the traditional occupations such as assassins and tanks exist only as remarks. To help players understand character characteristics.

In the initial version of League of Legends, the 25 heroes that Chen Mo plans to develop are as follows.

On the road: Galen, lava monster, Timo, Barbarian, weapons master

Middle Road: Anne, Casadine, Dead Song, Card Master, Phoenix

Playing wild: Nunu, Amumu, Juggernaut, clown, casks

Shooter: Good Luck Sister, Izel Riel, Aich, Mouse, Vaughan

Auxiliary: Soraka, Lulu, Niu Tau, Qin Nu, Robot

There are many heroes who have experienced redoing, and even the heroic mechanism has undergone major changes, such as the barrel, which was originally a single hero, and was later changed to wild.

On the whole, Chen Mo does not intend to do the old version of the hero, the reason is very simple, because the old version of the hero has some situations that are contrary to the lol big frame, either not fun, or too strong, is not conducive to the balance and promotion of the game.

Overall, most of the redo heroes of lol are more successful than the old ones.

These 25 heroes were selected after Chen Mo’s certain considerations. The difficulty of starting from low to high and the positioning of heroes are different.

Some heroes, such as the majority of the five wild heroes, are difficult to see on the professional field due to the problem of the hero mechanism, but they are all very good at getting started. The novice needs the heroes of Nunu and Juggernaut to familiarize themselves with the wilderness. Operation, so Chen Mo put them into the first version of the development plan.

Moreover, even if it is a hero in the same position, Chen Mo tries to choose different positioning, such as playing wild, there is Amumu, which relies entirely on team battles, and there is also a single-handed field of Juggernaut.

Of course, there are many more playable and more beautiful heroes, but those are left for later development.

Chen Mo intends to release a new version every two months after the first version is launched. Each new version will release five heroes at a time, allowing the player to have two months to slowly digest.

......

Although the big framework of League of Legends has been finalized, everyone still has a lot of doubts about this concept.

The biggest doubt is why use a brand new ip?

So far, both the Chen Mo team's main creative staff and the loyal players of the Thunder game have a kind of saying that it must be called Warcraft, anyway, no matter what type of game, they want to hook up with Warcraft. .

Of course, their questions about League of Legends are also very reasonable: since there are ready-made heroes in Warcraft, why not? Why do you want to redo a new ip?

Although the slogan "Demasia" sounds quite sensational, it is not as good as Azeroth.

In this regard, Chen Mo explained this.

This game should capture the widest range of players to the maximum extent, so it is inevitable to be biased towards cartoons, q version, and bright in the style of painting. This is in conflict with the realistic and relatively dark art style of Warcraft.

Moreover, "League of Legends" will become a brand new ip, which is also a very exciting world, just like "Diablo", "Diablo" does not follow the "Warcraft" world view?

Chen Mo’s serious nonsense successfully dispelled most people’s doubts.

After the "Warcraft" and "Diablo" have been produced, the Chen Mo team has no problem in producing "League of Legends" from the technical and artistic level.

At that time, Chen Mo’s “Diablo” also had the meaning of honing the team. After the success of this third-person God rpg, the launch of League of Legends became a matter of course.

At present, the biggest difficulty lies in the numerical balance, but Chen Mo has no problem with the entire numerical system by reviving the entire numerical system with the numerical ability of the second stage and the memory obtained by memory playback of the syrup.

After all, the numerical system of League of Legends is relatively clear, it is nothing more than attack, defense, law injury, magic resistance, and the numerical formula is not too complicated.

In addition to Zhao Yunting with a small number of people responsible for the daily maintenance of the Thunder game platform, the entire team began to focus on the development of "new league" this new game.

......

The heat of cog seems to be rising every day.

The map's creator, Raman Clive, also played his workaholic color, making small numerical balance changes to the map every other week, and occasionally making major changes to the terrain and game mechanics. Let it move toward a more complete map.

Although this kind of change can't enter the country for the first time, there are also many enthusiastic players who are constantly moving and localizing.

In China, many players of Warcraft have become obsessed with this map, and it has gradually become the most popular map in Warcraft, even surpassing the heat of the ladder.

In the forum, there are more and more players discussing cog. At the beginning, everyone was very disgusted. I think that a rpg map should not occupy so many layouts, but as cog becomes more and more popular, everyone also They are used to it.

A lot of people have already given a message to Chen Mo or sent a private message, let him pay more attention to this picture, give some special recommendations to this picture, or open the ladder system of this picture.

Some people even hope that Chen Mo and the original author of this picture will work together to make this picture a new game content attached to Warcraft.

For these suggestions, Chen Mo is completely ignored.

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