Almighty Game Designer

Chapter 187: Game settings modification (two more)

Zhao Yunting said: "The manager, I have a problem."

Zhao Yunting is responsible for game operation and promotion. The main job now is to be responsible for the daily operation of Yin Yang Master. However, when new games are developed, she is definitely responsible for game promotion.

Chen Mo nodded: "Well, just ask."

Zhao Yunting said: "I don't worry about the quality of the game. My main concern is that the **** and violent elements of this theme are a bit too much, like the bodies inside the dungeon, plasma, etc. A Necromancer, will these be stuck in the review?"

Chen Mo said: "I don't have to worry about this. I have already gone to the review department of the amusement committee. This game is 18+. It is no problem to pass the trial. Don't be afraid of the audit. No need, such elements as corpses, plasma, residual limbs, etc., try to do it as far as possible, without affecting the overall atmosphere of the game."

Su Yuyu said with emotion: "It’s amazing, the Honorary Commissioner can do whatever he wants."

Chen Mo smiled and said: "Just you have more words. OK, everyone should understand the content of this game, go ahead and prepare. Hongsheng, I will send you the outline of this plot, you will prepare for it. ""

"This story is a dark wind. It is time to let the players feel that this is a desperate world. Look at the black history of the medieval Europe, what is the black death, the fire, clean the soul, Hanging cages, Iron Maiden, these things can be considered in the game, especially as a material for hell."

Zheng Hongjun wiped the sweat on his forehead: "Well, I try to..."

......

After the concept draft was explained, everyone began to take the time to prepare for the work of Diablo.

While others collect information and understand the design intent, Chen Mo can't be idle, and he uses memory to play back the drug to recall and smooth out the key designs of Diablo.

The difficulty of this time is that Chen Mo’s “Diablo” actually uses three generations of plots and basic gameplay, but combines two generations of art features, atmosphere, settings, and highlights. You must remember all the content of the two games, and then slowly consider how to choose.

First, in terms of the plot process, the plot line of Diablo III is followed.

From the fall of the comet to the scene of Trieste, the first act defeated the king of the king, and the second act went to Kartim to defeat the king of lies. The third act guarded the fortress and sinned into sin. The nuclear defeated Azmodan, the fourth act in the supreme paradise with the Diablo Diablo battle, and eventually defeated.

From the plot point of view, the quality of the plot of "Diablo 3" is very good, at least above the standard, not lost to "Diablo 2", of course, due to the style of art and specific performance, the story of "Diablo 3" Lack of sense of substitution, but this is not a problem with the script, it is a matter of narrative techniques and overall style.

From the script, the whole story of "Diablo 3" is very good. The scenes of darkness, desert, snowfield, hell, and paradise are also very good. They have long been used by domestic ARPG mobile games. Learn from it.

In addition, in addition to the mainline story, players can also collect some notes, letters and other elements, through the NPC narration of some of the branch story, to explain the world background, a complement to the mainline plot.

Second, in terms of career settings and combat systems, the design of Diablo III was followed, but a numerical balance adjustment was made.

"Diablo 3" skill system can be equipped with two main skills and four shortcut skills, coupled with three passive skills that can be carried, the entire skill system and operation mode are very mature design, which is better than "Diablo 2".

Moreover, the entire skill matching system does not need to be washed and does not need to be cut and reworked. This is a very good setting for the novice player, which makes the user group of the game bigger and bigger.

Although the skill system of "Diablo 3" has been criticized by many players, it is considered that there are too few changes, and the popular skill matching schemes are so few, it is difficult to have new ideas, but in fact, the skill system of "Diablo 3" is very rich, only However, after joining the ladder, players will be eager to find the strongest one in different skill combinations, and this solution will soon be imitated by other players, so that the professional skills match Qualitative.

Therefore, the ladder play is the main reason for the "Diablo 3" combat system to appear single.

Many people think that the skill system of "Diablo 2" is good, but if you use this skill system to brush the ladder, players will definitely find the most powerful set of skills to use, the result is the same.

As long as you have a utilitarian goal, this kind of brushing game can easily become a single, because most players will give up inefficient self-drilling under the utilitarian drive, and then learn the best from the wind. The player's BUILD program.

For this, Chen Mo considers adjusting his skill system of Diablo III with the improved equipment system to make the game more diversified.

Third, the equipment system, refer to the design of "Diablo 2".

Although the equipment system of "Diablo 3" continues the random attribute of "Diablo 2", it is not successful. Its biggest problem is that it limits the equipment ceiling. For example, a certain profession must get a certain piece of equipment to prop up a BUILD, so that other seemingly great equipment has no use at all.

At this point, Chen Mo considers increasing the randomness of equipment drop and attributes to further expand the equipment library.

Of course, the possible consequence of this is to make the game's numerical system uncontrollable, a savvy career + a set of sturdy skills + a sturdy equipment, under the random combination, no one knows the player What kind of monster characters will come out.

But this is a stand-alone game after all, and Chen Mo does not intend to make an auction house system, so the risk of randomness is greatly reduced, and it will not cause any major damage to the game.

Fourth, in terms of game difficulty, Chen Mo fine-tunes the difficulty of Diablo III. The default story mode has an officially specified difficulty. Players must experience the story at a specified difficulty.

This difficulty is still challenging for novices. Some BOSS must have certain positions and skills to pass the game. It is designed with art style and vision. This will greatly enhance the frustration experienced by novice players in the game. I will die if I accidentally.

If the player dies repeatedly, the difficulty will be automatically lowered, but in general, the player cannot pass the entire plot chapter without pressure.

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